Topic: Interactive Learning Environments
Attendees
Sessions
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Automatic Generation of English Multiple-choice Cloze Exercises, Based on Learner’s Preference
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Reusable Functional Modules for Supporting Active Learning
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Using QEC Cloud Software to Reflective Writing on Literature Study to Enhance Students’ Critical Thinking and English Language Proficiencies
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Measuring Cognition in Computer-Based Instruction Using an EEG: A Review of the Literature
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New Roles of the Teacher and Students in the Digital Technology Era
Thursday, June 26th 2:45 PM-3:05 PM EESTB3111 View on map -
Can training on one number sense skill be generalized to overall improved number sense? Results from an intervention study with a new tablet game.
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Dare to change! How replacing the established Virtual Learning Environment (VLE) can work as an accelerator for improved quality of education
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Addressing Contextual Adaptation in the Dissemination of Online Technologies: Using Moodle and WizIQ for Professional Development Training
Tuesday, June 24th 3:05-3:25 PM EESTB1097 View on map -
Educational Computer Games for Improved Production Performance
Wednesday, June 25th 11:35-11:55 AM EESTB3107 View on map -
Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills
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Development of an e-Textbook Connected with a Learning Management System and a Study of its Effective Use
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Making the Case for BYOD Instruction in Teacher Education
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Cross-cultural Expert Evaluation of Two STEM Learning Games for Children
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An experience of peer evaluation in a b-learning environment
Wednesday, June 25th 2:00-2:30 PM EESTB1097 View on map -
Cognitive Benefits of Digital Games for Older Adults
Thursday, June 26th 4:30 PM-5:00 PM EESTB1097 View on map -
Using a Game-Based Approach to Design a Rich Media Learning Environment
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Connecting Globally and Giving Back: Using Video Conferencing and iClickers for Academic Service Learning
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Media Evolution
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At-Risky Business: Empowering and Engaging At-Risk Youth Using a Wiki for Academic Service Learning
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Exergames in Action: Flow, Enjoyment and Motivation for Physical Activity