Topic: Communities of practice
Attendees
Sessions
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Teaching the Generations through Digitally Enhanced Communities of Practice
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Practitioner Integration in Computational Thinking Education.
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Motivational Needs in Game Development using Unity in 9th Grade Informatics - A Qualitative Content Analysis
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STEAM into Literacy: Introducing Complex STEAM Concepts with Storybooks in Early Childhood and Elementary Teacher Education
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Mixed-Method Methodology unto a Learning Design Tool
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Perceptions of University Students About Skills They Develop Through Maker Activities
Wednesday, June 24th 4:45 PM-5:00 PM CESTRoom 3 -
#Lockdownreading and Virtual Literary Dialogue: Learning how Types of Online Book Club Platforms Functioned During the COVID-19 Pandemic
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The Digital University of North Rhine-Westphalia: A successful model for inter-university cooperation?