Topic: Game-based learning
Attendees
Sessions
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Effects of competition in gamified online distance learning on intrinsic motivation: A comparative case study
Tuesday, July 6th 2:30-2:50 PM EDTRoom 4 View on map -
Satoyama Forest Management Game: Evaluation of a Game Experience Using Eye Tracking
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Using Gamification in Your Online Classroom to Increase Student Engagement and Motivation During COVID-19
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Creating Expressions of Lived Experience Through Game Design
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Students Voice in the Design and Development of an Interactive and Bilingual 3D Platform for Guided Anatomy Learning
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Gamified Empathy: Designing Empathy Education through Augmented Reality Games
Wednesday, July 7th 1:15-1:30 PM EDTRoom 3 -
Considering the Influence of Human Multitasking on Business Game Learning: A Comparative Study Focusing on the Performance between High and Low Groups in the Game
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Employing game design and VR to explore anxiety in the face of the Covid-19 pandemic
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Artificial Intelligence and Cloud-based Technologies to Empower Learning “Active Experiments via NetLogo”
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Designing Problem-Based Learning Activities in Mathematics to Develop Gaming Instructional Materials based on the New Backward Design Method
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Evaluation of educational effects of gaming instructional materials for promoting metacognitive skills in interpersonal problem solving
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Developing a Question Board System for Role-Playing in Legal Education
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Enjoyable, Game-like Computer Programming in Club Activities at Elementary Schools
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“May Force be with You”, Disciple Training in Physics through Game-based Learning
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The Use of Innovative Approaches to Enhance Social Learning of Individuals with Autism Spectrum Disorder: A Brief Review of Literature from 2016 to 2021