Thursday, October 6
3:15-3:45 PM
EDT
Room 3

Using Augmented Reality Technology to Support Young Students’ Embodied Learning Experience in Computational Tasks

Best Practices or Mentoring Moments ID: 61542
  1. aaa
    Chen Zhou
    Indiana University
  2. aaa
    Kyungbin Kwon
    Indiana University
  3. Thomas Brush
    Indiana University
  4. aaa
    Keunjae Kim
    Indiana University
  5. Abhijeet Muralidharan
    Indiana University
  6. Yanghee Kim
    Northern Illinois University

This study introduces an Augmented-Reality-based learning system that aims to support young students’ embodied learning in block-based programming activities where they learn computational concepts and create meaningful chunks of codes. Students are going to perform episode-embedded path-finding tasks, which are designed to practice their capacities of applying computational thinking in a reasonable manner to solve problems within different scenarios. Grounded on an embodied cognition approach, the AR integration creates a concrete and tangible environment for young students to understand abstract conceptual knowledge in an engaging and interactive way, with a close connection built between the real and virtual worlds.

Presider: Yaping Gao, Quality Matters, US

Topic

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