Abstract: Definitions of Digital Citizenship"Digital Citizenship" is an umbrella term that covers a whole host of important issues. Broadly, it's the guidelines for responsible, appropriate behavior when one is using technology. But specifically, it can cover anything from "netiquette" to cyberbullying; technology access and the digital divide; online safety and privacy; copyright, plagiarism, and digital law, and more. In fact, some programs that teach digital citizenship have outlined no less than nine elements that intersect to inform a well-equipped digital citizen. It's an overwhelming array of skills to be taught and topics to explore.While there is much talk about the importance of teaching digital citizenship in this information society, not many are sure what that really looks like. What tools are out there for teaching it? And how in the world can teachers make time in an already overcrowded curriculum?
Objectives
To share and educate our audience as to what the components are of digital citizenship.
To share media ( video) which they can use in their work , teaching to begin to help others explore the topic. We use a topical vide and then include a "Five Minute Film Festival , from Edutopia
This playlist is intended to offer tools to make the case that it's critical to teach this skill , and then launchpad videos to seed discussions about Digital Citizenship.. It is a way to introduce the various components of digital citizenship to the audience and to encourage feedback.
Topical Outline
Introductory Video
Powerpoint of modules developed by SITE project for discussion of the components of Digital Citizenship.
Five minute "Film Festival for informational outreach and further discussion of topics to include the audience feedback.( Source ,Edutopia)
OTHER RESOURCES
Resources for Learning About Digital Citizenship
work. A Platform for Good,
https://www.facebook.com/APlatformforGood
Wired Safety.org has created a set of resources that will be a handout and you can download the new free Alex Wonder Kids Cyberdetective Agency Game from StopCyberbullying.org (meet Alex who works as a cyberdetective out of the school janitor’s closet!)
Everything a teacher needs to help students understand how to spot cyberbullying behavior in themselves and others, understand what to do about it once it begins and how to avoid it. It's a free download from stopcyberbullying.org.
SPECIFIC TO K-12
https://schools.wiredsafety.org/
Prerequisites
Interest in the topic which is being developed nationally and internationally is the only prerequisite. Some educators may be interested in description of the modules that will be distributed through the SITE AACE journals. Beginners and people at all levels are welcome to make this a very interesting workshop with a wide range of levels of interest in particular topics.
Experience Level
Beginner
Qualifications
Mike Searson is an educational leader in the SITE community who works nationally and internationally. Mike Searson, P.I. has worked as principal Investigator to oversee a curriculum community that will implemented this work.
David Gibson, Principal Researcher, is noted for his outstanding work in games and simulations, and is the author of several books, the latest being "Games And Simulations in Online Learning: Research and Development Frameworks"
Bonnie Bracey Sutton, Wired Safety's Teenangel Director, has been working in Social Justice and Digital Equity since her involvement with the Clinton Administration when the use of the Internet was developed by the National Information Infrastructure Advisory Council ( appointed by President Clinton, worked for Al Gore and Ron Brown through the Commerce Dept. She has worked internationally in the World Summit on Media For Children Initiative and chairs the project as Dr. Mike Searson is the PI for funded by Facebook.
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