8:30 AM-9:45 AM
Sessions & Papers
146 Sessions Matched
Tuesday, March 19
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What Skills Will Students (Really) Need to be Successful in 2025 and Beyond?
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Characteristics and Challenges of Japanese Computer Science Education in Elementary Level
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Nudging, Not Shoving: Five effective strategies for motivation and success for online learners
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Development and validation of a holistic IT-institutional alignment model for higher education institutional performance
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The Restaurant Game: a NEWTON PROJECT Serious Game for C Programming Courses
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K-12 Blended Teaching Readiness: Instrument Development
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A Preliminary Analysis of the Teacher Educator Technology Competency Survey
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Voices Heard, Voices Seen: From Classroom Praxis to Digital Stories Worth Sharing
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Technology Binds or Blinds? Different Countries Similar Issues
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Tracking Identity Exploration Trajectories in Game-Based Learning
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An interactive MOOC in a virtual world
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The impact of AI-Powered Cell Phones to Train Teachers in Africa
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Social learning and digital game design: A study of study of educators’ game authoring experiences
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How can we design online courses that are effective for student learning? (Roundtable)
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The Value of Online Options in Teacher Education: Harnessing Technology to Reach Goals
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Breaking Down University Walls: An On-line Mentoring Program for Pre-Service Teacher Candidates
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Bricklayer: Mathematics through Art and Coding
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The Impact of MOOC Learning Experience on Foreign Language Teachers’ Technological Knowledge, Epistemology and Pedagogical Beliefs
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What Skills Will Students (Really) Need to be Successful in 2025 and Beyond?
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Articulating and Applying Content using Student-Identified Video Clips
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Understanding How Graduate Students’ Ideas about Research Change Across a Master’s Program
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An Analysis of the Readiness and Confidence of High School Administrators to Provide Instructional Leadership in Digital School Environments
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Cognitive Apprenticeship as a Framework for Faculty Development
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Unpacking Network and Discourse of Educators in Professional Learning Communities
10:45 AM-11:15 AMPDTRoom: Sunset 2 View on map -
Measuring K-12 Computational Thinking Concepts, Practices and Perspectives: An Examination of Current CT Assessments
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Culturally Responsive and Equity-Focused Computer Science Professional Development
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Introducing Digital Citizenship to High School Teachers Using Activities with Information Technologies
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What kind of factor defines students’ tolerance for diversity? - An analysis based of International Civic and Citizenship Education Study -
10:55 AM-11:15 AMPDTRoom: Wilshire B View on map -
Increasing Learner Engagement through Course Journey Storytelling
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Digital Literacy and Perceptions of Truth: Confusion and Confirmation Bias
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A Model for Integrating Computational Thinking into an Undergraduate Preservice Teacher Education Course
11:30-11:45 AMPDTRoom: Wilshire B View on map -
Innovation in the Classroom: DISCOVERe Mobile Learning. We are committed to the implementation and quality of teaching pedagogy. Our mobile learning program is at the core of finding new ways to teach that engages and challenges students to succeed.
11:30-11:45 AMPDTRoom: Sunset 4 View on map -
Making EdTech Happen in Educator Prep Programs: Meeting Accreditation Standards & Engaging Pre-Service Teachers
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Bridging the Gap between Computational Thinking and the Integration of ICT into Classroom Teaching and Learning: A Barrier to be Addressed
11:30-11:50 AMPDTRoom: Sunset 1 View on map -
Best Practices for Teacher Educators to Address Digital Security Issues in Synchronous Sessions and Webinars
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Emotional Intelligence Development and Assessment in Leadership Development – A Review of Graduate-level best practices for emergent non-profit leaders in education
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Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School
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Exploring Kahoot! Learning through Gaming in Secondary Science Education
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Pedagogical usability in the design of a learning module on virtual reality
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Online Graduate Advising: It's Much More Than 'What class comes next?'
11:30-11:45 AMPDTRoom: Sunset 3 View on map -
Fostering Empathy through a Virtual World-based Game
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Lessons Learned Designing Online Video-based Instructional Modules For Secondary Mathematics Teacher Candidates
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The Hypocrisy of Democracy and Internet Filtering in American Education
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Technology Binds or Blinds? - Social Networks through a Pedagogical Lens
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Recruitment Hacks: Designing Recruitment Strategies for Graduate Distance Programs
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Virtual Reality and Video Games as Literary Tools in K-16
11:45 AM-12:00 PMPDTRoom: Melrose 1 View on map -
Self-efficacy and Motivation in Online Graduate Students
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Future Teacher Educators in Critical Evaluation of Educational Technology through Collaborative Digital Storytelling Projects
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Teaching LMSs to Teacher Education Students: A sandbox approach to engaging future teachers in assessment-driven instruction
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Quality Online Course Development with the QOE Framework