Topic: Digital Games & Simulations
Attendees
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Amanda amb595@drexel.eduDrexel University School of Education GLIDE: Games and Learning in Interactive Digital EnvironmentsPhiladelphia, PA
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Sebastian BreitenbachAcademy for Educational Research and Teacher Education, University FrankfurtGermany
Sessions
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A Comparative Study of the Cognition of Educational Games' Functions in China and America ——A Case Study of Educational Game Cooperation between Chinese and American Universities
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Development of a simulation model regarding school instruction interaction for use in a VR classroom simulation for pre-service teachers
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Enhancing Motivation in Training with Casual Games: A Twelve Month Field Study
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Measuring Changes in Educator Bias in a Simulated Learning Environment
Thursday, April 9th 2:00-2:15 PM EDTRoom 3 - https://tinyurl.com/room3site -
Pre-service Teachers’ Perception of the simSchool in Teachers Preparation: Obafemi Awolowo University, Ile Ife as a Pilot
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STEAM games are good for learning in elementary schools: A study of teacher professional development in the Philippines.
Wednesday, April 8th 12:30-12:45 PM EDTRoom 4 - https://tinyurl.com/room4site -
Constructing an Immersive VR Engineering Lab Training Environment
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Critical Success Factors for Assessment and Improvement of Student Learning Outcomes through Computerized Simulations
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Through the Lens of the Limited-Capacity Assumption in Cognitive Theory of Multimedia Learning (CTML): A Discussion on the Desktop Virtual Reality (VR) Online Orientation
Friday, April 10th 4:30-4:45 PM EDT -
Mapping Identity Exploration of Science Careers using Epistemic Networks
Wednesday, April 8th 2:15-2:30 PM EDTRoom 4 - https://tinyurl.com/room4site -
A rubric for evaluating VR apps
Wednesday, April 8th 12:45 PM-1:00 PM EDTRoom 4 - https://tinyurl.com/room4site -
A Robot-Assisted Learning Application for Nonverbal Cultural Communication and Second Language Practice
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Impact of pre-service teachers’ gaming behaviours on their confidence and competence in applying game-based learning approaches: Implications for Teacher Educators
Friday, April 10th 12:30-12:45 PM EDTRoom 5 - https://tinyurl.com/room5site -
The Role of Aesthetics for the Design of Game-based Learning
Friday, April 10th 1:45 PM-2:45 PM EDTRoom 10 - https://tinyurl.com/2020playground -
“The Quest” Narrative for K12 Game-based Learning: A Case Study of Using “The Quest” as a Model for Game-based Learning Design for K12 Teachers.
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Branching Scenarios for Teacher Education: Bullying Prevention
Wednesday, April 8th 3:00-3:15 PM EDTRoom 2 - https://tinyurl.com/room2site -
Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program
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Powering New Teachers' Potential to Thrive: Teacher Recruitment and First-Year Success within the ThriveCast Connected Growth Platform
Friday, April 10th 1:45 PM-2:45 PM EDTRoom 1 - https://tinyurl.com/room1site