Go to the EdMedia 2023 Vienna Conference »
SIGS
- Emerging Technologies for Learning and Teaching
- Learning Design
- Assessment/E-Folios
- Computational Thinking
- Creativity, Design Thinking, & Innovation
- Critical Theory in Teaching and Technology
- Digital Storytelling/Video
- Distance/Flexible Education
- Early Childhood Education
- Equity & Social Justice
- Faculty Development
- Games & Simulations
- Generative AI
- Geospatial Education
- Information Literacy Education, Library & Media Science
- Instructional Design
- International Perspectives
- K-12 Online Learning
- Maker
- Mathematics Education
- New Possibilities with Information Technologies
- Research & Evaluation
- Science Education
- Social Media
- Special Education & Assistive Technologies
- STEM Innovation
- Teaching & Learning with Emerging Technologies
- Technological, Pedagogical And Content Knowledge
- Technology Infusion Across Educator Preparation
- Technology Leadership
- Technology Policy and Practice
- Universal Design for Learning
- Workforce & Community College Education
- X Realities and Learning
- Information Literacy Education
Presentations
- Web-Based Games to Enhance Students’ Learning in K-12 Classrooms
- MagicSchool.ai: A Personal Assistant
- Collaborative Practices between Teachers and the School Librarian to Integrate Generative AI in Middle School
- PART 1: Exploring New Horizons: Generative Artificial Intelligence and Teacher Education
- Mobile Games: Impact of Haptic Feedback and Sound on Student Retention
- YouTube Music Videos: Promote SEL skills in Students with Disabilities
- Implementing Professional Learning Programs to Support Teachers to Teach Students with Disabilities
- Incorporating Technology to Teach Social and Emotional Learning Competencies to Students with Disabilities during COVID-19
- Integration of Technology to Improve Student Engagement and Learning in Autism Integrated Classroom
- Role of video modeling to teach math skills to students with autism spectrum disorder