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Shangman Li
Presentations
- Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
- A 3D VR-enabled Online Orientation
- Through the Lens of the Limited-Capacity Assumption in Cognitive Theory of Multimedia Learning (CTML): A Discussion on the Desktop Virtual Reality (VR) Online Orientation
- Technostress and Student’s Intention to use VR for Learning