Monday, June 27
1:30 PM-5:00 PM
UTC
Salon Jarry

STREAMING MEDIA 2005 – Five Technologies for 2005

Tutorial ID: 12521
  1. Anthony Klejna
    Daemen College

Abstract: This tutorial is designed as a broad introduction to the development of streaming multimedia projects, various methods of creating content, and means of presenting to your audience. We will look at five significant technologies from vendors for this year. Windows Media, Real Networks, QuickTime, MPEG-4, and finally Macromedia Flash have all made significant improvements in both quality and ease-of-use during the past year. While we will discuss a wide range of solutions for broadcasting streaming media the primary focus will be the creation of media projects with readily available, low to medium cost tools. These tools and methods are widely available for creating on-line content, presentations, audio, video, and live broadcasts. The differences between analog and purely digital video content, capture and compression techniques, video and audio quality, and ease of use will be discussed. Hardware and software requirements for production of streaming media and using media server technologies and web sites will be discussed with emphasis on new and evolving technologies that make the process more efficient will be covered.

Objectives

1. Identify moderate cost solutions to developing streaming media 2. Identify required/ recommended hardware components for live and on-demand video 3. Identify operating system and video editing software requirements 4. Compare methods and results of several new video/audio editing software packages 5. Compare/ contrast media types, compression methods, and media quality 6. Discuss conversion of existing media assets for on-line streaming use 7. Create basic media content with video and audio (demonstrated in tutorial) 8. Edit content with widely available software tools (demonstrated in tutorial) 9. Compare/ contrast media encoding techniques used by Real Networks, Microsoft, and Apple. 10. Create basic web site with streaming media (demonstrated in tutorial) 11. Identify organizations developing and hosting media content 12. Bandwidth Analysis - Investigate new high-speed network availability and solutions for low-speed devices.

Topical Outline

- Overview of Streaming Media and Solutions - How streaming media and compression works On-Demand vs. Live broadcasting -Creating Media - Camera considerations, new offerings from the top names in video Visual Communicator and Microsoft Producer for on-line learning / enhanced presentations. -Editing- Adobe Premiere Pro- the updated and more powerful traditionally preferred choice for video Sony Vegas Video – a new powerhouse Discreet Cleaner XL- the “Swiss Army Knife” of media processing tools -Streaming Bandwidth!- Bandwidth Considerations Live demonstration from Montreal to New York and back! A success from Switzerland and even better now! New advances in wireless technology - Encoding Content - Using video conferencing equipment as the source for streaming- leveraging your investment Using Polycom PVX software from your desktop for live streaming MICROSOFT SOLUTIONS Windows Media Encoder WMA – higher quality audio at smaller file sizes REALNETWORKS SOLUTIONS Real Networks Helix Producer, and Helix Producer Pro –new versions keep it Real Easy multimedia creation / publishing WORKING WITH PRESENTATIONS Using PowerPoint and Real Presenter to create streaming presentations Using Macromedia Breeze and Visual Communicator to create tutorials and on-line training Creating powerful presentations with Microsoft Producer - Getting Your Content on the Web - Contrasts between Real Media, Quicktime, and Microsoft solutions. Macromedia Flash Video- finally ready for prime time? - Serving it up - Dedicated media servers solution or just a web server? Microsoft NT/2000/2003 Server Macromedia Flash Communications Server- A solution whose time has come? Real Networks Helix Servers - Multiple easy to implement options - How much did we spend? - Cost comparisons on solutions we discussed.

Prerequisites

Participants should have a desire to learn the basics of creating on-line streaming media from existing content, presentations, and from live sources. Participants should have a basic knowledge of Windows/ Windows XP/ Mac operating systems. Any photo/video/broadcast experience is very helpful but not required. Experience using digital video cameras, web cams, or cell phone video is helpful but not required. As new tools and technologies become more user-friendly and high available it is within the capabilities of nearly every educator to develop some type of streaming media. With the increasing implementation of broadband technologies to the global consumer the market for streaming media is growing rapidly.

Experience Level

Intermediate

Qualifications

Five presentations at the last 4 EDMedia conferences. Presentations at ELearn conference in Montreal. Presenter and moderator at Streaming Media West 2004 in Santa Clara, CA. Scheduled presenter and moderator at Streaming Media East, New York, NY - May 2005 Presenter, and Trainer –ED Media2004, Lugano, Switzerland and ED-MEDIA 2003, Honolulu, Hawaii – The World Conference on Educational Multimedia, Hypermedia & Telecommunications - STREAMING MEDIA 2003 –MULTIPLE MEDIA - development of educational media assets using emerging technologies, the new ISO MPEG-4 standard, new development tools, and the positive impact of media on learning Steering Committee- Western New York Partnership for Regional Internetworking. - a new advocacy and working group of over 30 regional organizations working towards establishing the robust and seamless regional public sector internetworking that will be necessary to support public benefit networked video applications in education, healthcare and government service. Sought grant funding for initial development.
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