Share Paper: Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One

  1. Daniel L Hoffman, Teachers College Columbia University, United States
  2. Charles K Kinzer, Teachers College Columbia University, United States
  3. Selen Turkay, Teachers College Columbia University, United States
  4. Seungoh Paek, University of Hawaii Manoa, United States
  5. Pantiphar Chantes, Teachers College Columbia University, United States
  6. Nilgun Gunbas, Teachers College Columbia University, United States
Wednesday, June 26 2:45 PM-3:45 PM Lecture Theater

Abstract: This symposium examines learning and engagement in various game spaces from the perspective of games as “designed experiences” (Squire, 2006, p. 19), where every design decision shapes learning and engagement through the various “structures and contexts in which play takes place” (Salen & Zimmerman, 2004, p. 67). The symposium includes four research papers that show how even small factors within specific designs can influence students' interactions with to-be-learned content, and consequently their learning outcomes and engagement levels. These papers are followed by a synthesis/critique paper relating the presentations to ongoing theoretical work in educational technology. In short, the session will ...