Schedule

Monday, June 24th

  • 1:30 PM-5:00 PM

    Registration
  • 1:30 PM-5:00 PM
    in Saanich 2

    W1: Creating Effective Teaching/Learning Environments with Moodle 2.0: An Introduction to Moodle for Teachers: W1: Creating Learning Environments with Moodle 2.5: An Introduction to Moodle for Teachers
    Modular Object-Oriented Dynamic Learning Environment (Moodle) is a learning management system developed by Martin Dougiamas for blended and fully online learning. The introduction to Moodle 2.5 workshop will take place on a Moodle website called Integrating Technology for Active Lifelong Learning (IT4ALL). The participants will discuss online facilitation and how it differs from the lecture type content-based learning model of teaching, learn about the resources and activities available on Moodle, and collaborate to develop a brief module/lesson/event on the Moodle website. Collaboration is an important element of online learning because students may find it difficult to work on their own with the customary face-to-face contact of the traditional brick-and-mortar classroom. Moodle is the right tool to address this aspect of non-traditional teaching. Moodle follows a constructivist social learning format that allows students to develop lifelong learning skills. Participants are provided with opportunities to become actively engaged in the content and with their peers.
  • 1:30 PM-5:00 PM
    in Oak Bay 1

    W2: Speak Up and Listen: Learning with Audio Technologies
    Jane Sims
    New technologies encourage students to speak more inside and outside of class, and this increased level of engagement with the material and each other stimulates deeper learning. Benefits also apply to the instructor experience, as their recorded voice may give them more time for class interactions, or help them reach out in personal ways to students when giving assignment feedback. This workshop will first provide attendees with practice in developing narrated video tutorials and mini-lectures for students to preview before class begins so that class time may be spent on discussion and applications rather than lectures. Instructors who use audio and video feedback when grading find it easier to provide rich detail, encouraging tones, and a high level of concept analysis. Students use these same feedback techniques with peers to ask questions and review drafts. Students also utilize audio in individual study scenarios such as listening while their textbooks, articles or other materials are read to them, or speaking to see the first draft of their papers appear on the screen. The classroom that is enriched by speaking and listening options is especially beneficial for students with language or learning challenges.
  • 1:30 PM-5:00 PM
    in Esquimalt

    W4: Facilitating the Pedagogy of Engagement: Designing an Effective Course with Web 2.0 Technologies
    In this workshop, participants will experience pedagogy of engagement in action. In the first author's use, "pedagogy of engagement" involves creating a classroom environment where both teachers and learners are equal participants in the knowledge search and creation process. The term has similarly referred to a method of teaching that emphasizes student-faculty contact, student co-operation and active engagement of students in the learning process. Participants will learn to create an atmosphere of participatory culture. The workshop is designed for those who would like to enrich their experiences of course design with Web 2.0 technologies. Its main objective is to provide participants with the knowledge and skills to design an engaging course, access its content from a student perspective, and practice using it as teachers. Participants will collaborate to draft a course on the Edmodo website based on the pedagogy of engagement framework.
  • 1:30 PM-5:00 PM
    in Sidney

    W6: Using Universal Design for Accessible Multi-User Virtual Environments (MUVE) Instruction
    This workshop will focus on using Universal Design (UD) principles and the World Wide Web Consortium (W3C) to create accessible learning environments in Multi-User Virtual Environments (MUVE). Research based on computer simulations and people with traumatic brian injury, will be demonstrated using Second Life© and a Kessler Foundation funded project demonstration site for training people with disabilities for employment related skills.

Tuesday, June 25th

  • 8:00 AM-6:15 PM

    Registration
  • 8:00-8:30 AM
    "Good Morning" Beverage

  • 8:30 AM-9:45 AM
    in Salon A

    Welcome, General Session & Keynote: Mitchel Resnick: Sowing the Seeds for a More Creative Society
    In today's rapidly-changing society, people must continually come up with creative solutions to unexpected problems. More than ever before, success is based not on what you know, but on your ability to think and act creatively. In short, we are living in the Creative Society. But there is a problem. Most activities in children's lives, whether it's lessons in the classroom or games in the living room, are not designed to help children develop as creative thinkers. In this presentation, I will discuss new technologies and activities designed specifically to help children learn to think creatively, reason systematically, and work collaboratively, so that they are prepared for life in the Creative Society. I will focus particularly on Scratch, a programming language and online community that enables young people (ages 8 and up) to create their own interactive stories, games, animations, and simulations -- and share their creations with one another online (http://scratch.mit.edu). In the process, children develop skills and ways of thinking that are essential for becoming active participants in the Creative Society.
  • 10:00 AM-1:30 PM
    in Balmoral (FE)

    W5: Teaching & Learning in a Live Virtual Classroom
    Learning is becoming more and more engaging as teachers and students meet online in live virtual classrooms. The virtual classroom is suitable for teamwork, professional development, job and research interviews, and to create audio and video recordings for the flipped classroom. Virtual classes have a whiteboard, writing tools, media sharing, audio and video speaking tools, a chat box for texting, breakout rooms, polls, & screen sharing features. Participants can share images, audio, video, PDF, Word, and other files through the class library or directly from their desktops. PowerPoint presentations may include full animations. The information in the chat box can be copied and saved throughout the class for later use. The virtual classroom offers students a social and collaborative learning environment in real time. The participants of the workshop will learn about and discuss the practical aspects of the live virtual class.
  • 10:00 AM-11:00 AM

  • 11:15 AM-12:15 PM

  • 12:15 PM-1:30 PM
    Lunch Break

  • 1:30 PM-2:30 PM

  • 2:45 PM-5:45 PM
    in Salon C

    W3: Learn to Code, Code to Learn: A Hands-On Introduction to Scratch
    Karen Brennan & Mitchel Resnick
    Most people view coding (computer programming) as a narrow technical skill, useful only for a small slice of the population. But the ability to code, like the ability to write, is becoming essential for full participation in today’s society. When people learn to code, they learn important strategies for solving problems, designing projects, and communicating ideas – e.g., how to divide complex problems into simpler parts, how to iteratively refine ideas and creations, how to identify and fix bugs. This workshop provides a hands-on introduction to Scratch, a programming language designed to make coding more accessible and appealing for everyone. You’ll have the opportunity to create stories, games, and animations with Scratch -- and reflect on what you learn in the process. The workshop facilitators will share stories of how educators and young people are learning with Scratch in a variety of settings. Participants are expected to bring their own laptops. (Sorry, no tablets.)
  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

Wednesday, June 26th

  • 8:00 AM-6:15 PM

    Registration
  • 8:00-8:30 AM
    "Good Morning" Beverage

  • 8:30 AM-9:45 AM
    in Salon A

    General Session, Paper Awards & Keynote: Sidneyeve Matrix: Your Digital Impact: Online Professional Development Strategies for the Timestarved
    Sidneyeve Matrix
    One of the new roles for instructors, administrators, staff and learners involves creatively managing our online reputations. This presentation is for attendees who feel timestarved and sometimes on the wrong side of the tech skills gap when it comes to developing a professional digital footprint. It will review emerging trends in online professional development for academics and focus on inspiring and actionable ideas for designing personal learning networks and developing thought leadership online. From personal SEO best practices to the social dissemination of research, from e-portfolios to online publishing, from Facebooking and Tweeting to Pinning, we'll consider how to quickly improve your digital discoverability and build relevant professional connections. By actively managing our digital selves not only do we "look better online," but we are also better positioned to mentor next generation learners about their online presence.
  • 10:00 AM-11:00 AM

  • 11:15 AM-12:15 PM

  • 12:15 PM-1:30 PM
    Lunch Break

  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

Thursday, June 27th

Friday, June 28th

Virtual Papers