Effects of Training with Massively Multiplayer Online Role Playing Game on Alleviating Shyness

ID: 41522 Type: Best Practices Session
  1. Sachi Tajima, Kanto Gakuen University, Japan
  2. Yumi Matsuo, Kanto Junior College, Japan
  3. Yuki Takei and Akira Sakamoto, Ochanomizu University, Japan

Tuesday, June 24 3:25-3:45 PM

No presider for this session.

We developed a training program for alleviating shyness. This program was conducted using a massively multiplayer online role playing game (MMORPG) for five weeks. To evaluate the training program, we compared three conditions: the training group, the game group in which participants freely played MMORPG 4.5 hours a week, and the control group in which participants lived as usual. Three shyness scales and self-esteem were measured immediately and a month after the training. The results showed marginally significant differences between the training and control groups in the two kinds of shyness scores measured immediately after training. Furthermore, the self-esteem scores of the training group were significantly higher than those of the control group. However, there were no significant differences in shyness or self-esteem among the three groups for data obtained after a month. The training program might show short-term benefit in terms of alleviating shyness.

Topic

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