Educational Computer Games for Improved Production Performance

ID: 41533 Type: Brief Paper: New Development
  1. Perttu Heino and Ari Närhi, Tampere University of Applied Sciences, Finland

Wednesday, June 25 11:35-11:55 AM Location: B3107 View on map

Presider: Michelle Mukherjee, Queensland University of Technology, Australia

Abstract: For the younger generation soon entering the working life, games form a natural part of every-day activities. This may have an impact on the working environments of the future. In the chemical process industry, there is a need for powerful information systems which give decision support to the operating personnel in abnormal and potentially hazardous situations. Recently, advanced systems with simulation capabilities and situation-based advice have been introduced. The event scenarios identified in hazard studies could be visualised in a digital game equipped with 3-dimensional graphics, simulation capabilities and fault propagation knowledge. The objective is to improve the safety of industrial operations by introducing safety gaming as a novel tool for process safety. Demonstration prototypes have been developed which illustrate the possibilities of digital games in the industrial process control domain.

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