Tuesday, June 24
11:55 AM-12:15 PM
EEST
B3116

A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy

Brief Paper: New Development ID: 41540
  1. Tzu-Yuan Hsu
    Information and Computer Education, National Taiwan Normal University, Taiwan
  2. Guey-Fa Chiou
    Information and Computer Education, National Taiwan Normal University, Taiwan

Abstract: This paper describes the development of an educational game training workshop for helping preservice teachers to acquire educational game knowledge and skills. The study integrates three concepts into the educational game training workshop: Constructionism as the rationale, TPCK as the conceptual framework, and experiential learning as the model. The training model is a 4-stage cycle including stages of Experience (Playing), Review Reflecting)/Conceptualization (Analyzing), Application (Designing), and Evaluation (self-Evaluating). Participants are guided to complete an educational game design document and to produce an educational game prototype. This workshop provides a training model for enhancing preservice teachers’ education game literacy.

Presider: Eero Sormunen, University of Tampere

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x