Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills

ID: 41550 Type: Full Paper: Conceptual & Empirical Study
  1. Safurah Abdul Jalil, Beryl Plimmer, Ian Warren, and Andrew Luxton-Reilly, Department of Computer Science, University of Auckland, New Zealand

Tuesday, June 24 1:30 PM-2:00 PM Location: B1097 View on map

Presider: Tugba Altan, Middle East Technical University, Turkey

Abstract: Game-based learning can be used to engage students and impart content that students otherwise find difficult to grasp. We have developed a framework for mapping learning outcomes to mini-game activities. We seek to explore the effectiveness of using mini-games for teaching undergraduate computing students about colour as a part of visual aesthetics in a Human-Computer Interaction course. This explorative study investigates computing students’ perception of using mini-games in a classroom setting and looks for evidence of learning gains. We found an indication that game-based learning may trivialize the importance of the content. Although an expert evaluation comparing students’ pre- and post-test performance was inconclusive, students report enjoying the experience and learning from it.


Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.