Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills
Tuesday, June 24 1:30 PM-2:00 PM
Presider:Tugba Altan, Middle East Technical University, Turkey
Game-based learning can be used to engage students and impart content that students otherwise find difficult to grasp. We have developed a framework for mapping learning outcomes to mini-game activities. We seek to explore the effectiveness of using mini-games for teaching undergraduate computing students about colour as a part of visual aesthetics in a Human-Computer Interaction course. This explorative study investigates computing students’ perception of using mini-games in a classroom setting and looks for evidence of learning gains. We found an indication that game-based learning may trivialize the importance of the content. Although an expert evaluation comparing students’ pre- and post-test performance was inconclusive, students report enjoying the experience and learning from it.