Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills

ID: 41550 Type: Full Paper: Conceptual & Empirical Study
  1. Safurah Abdul Jalil, Beryl Plimmer, Ian Warren, and Andrew Luxton-Reilly, Department of Computer Science, University of Auckland, New Zealand

Tuesday, June 24 1:30 PM-2:00 PM Location: B1097 View on map

Presider: Tugba Altan, Middle East Technical University, Turkey

Abstract: Game-based learning can be used to engage students and impart content that students otherwise find difficult to grasp. We have developed a framework for mapping learning outcomes to mini-game activities. We seek to explore the effectiveness of using mini-games for teaching undergraduate computing students about colour as a part of visual aesthetics in a Human-Computer Interaction course. This explorative study investigates computing students’ perception of using mini-games in a classroom setting and looks for evidence of learning gains. We found an indication that game-based learning may trivialize the importance of the content. Although an expert evaluation comparing students’ pre- and post-test performance was inconclusive, students report enjoying the experience and learning from it.

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