Using a Game-Based Approach to Design a Rich Media Learning Environment

ID: 41645 Type: Full Paper: Conceptual & Empirical Study
  1. Min Liu, Jason Rosenblum, Lucas Horton, and Jina Kang, The University of Texas at Austin, United States

Tuesday, June 24 10:00-10:30 AM Location: B3117 View on map

Presider: Todd Cooper, National Institute of Technology, Toyama College, Japan

Abstract: Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real-world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a games-based approach can help students have fun while learning.


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