Generalizing the Design Framework of Gaming Materials for “Problem-based Learning” in Mathematics through Developing a New Game

ID: 43110 Type: Full Paper: Case Study
  1. Toshiki Matsuda and Yurie Ito, Tokyo Institute of Technology, Japan

Thursday, June 26 10:00-10:30 AM

No presider for this session.

Recently, it has become more important to cultivate students’ problem-solving abilities than to impart extensive amounts of knowledge to them. To this end, we proposed a design framework for problem-based learning in mathematics and developed a gaming material based on the framework. In developing the e-learning material, we focused on this question “Where will I profit more: getting employed immediately after graduating from upper secondary school or after graduating from the university?” In this research, we developed a new gaming material titled “Let’s make a plan to hold a bazaar as an event of our school festival” to examine whether the framework is sufficient for general purposes. In addition, we employed it to conduct new trial lessons and assess the effects of using two gaming materials on the same set of students; that is, to develop an attitude of utilizing the learning outcomes of mathematics education for everyday life.

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.