Catching Game: A Body Movement Game for Children with Autism Spectrum Disorders
Abstract: Individuals with autism spectrum disorder have a wide variety of skills and preferences. This paper introduces a Kinect®-based game for a technology club for children with autism spectrum disorder, which allows each child’s preferences to be acknowledged. Commercial games were first used to discover how children would interact with a Kinect-based environment. Unfortunately, these games were not designed based on the skills sets of the individual children or to meet educational targets. Thus, a non-commercial game was produced in which moving objects are caught by using hands and legs. This game can be individualised based on preferences and skill level: speed, size, sound, background and the object itself can easily be changed.The game is simple but enjoyable and can work as a platform to develop games in which individual preferences can be utilised. The modifiability of the game content creates new possibilities in terms of various tasks, research designs and educational environments.
Presider: Godwin Okeke, University of North Texas Denton