Catching Game: A Body Movement Game for Children with Autism Spectrum Disorders
Tuesday, June 24 11:55 AM-12:15 PM
Presider:Godwin Okeke, University of North Texas Denton, United States
Individuals with autism spectrum disorder have a wide variety of skills and preferences. This paper introduces a Kinect®-based game for a technology club for children with autism spectrum disorder, which allows each child’s preferences to be acknowledged. Commercial games were first used to discover how children would interact with a Kinect-based environment. Unfortunately, these games were not designed based on the skills sets of the individual children or to meet educational targets. Thus, a non-commercial game was produced in which moving objects are caught by using hands and legs. This game can be individualised based on preferences and skill level: speed, size, sound, background and the object itself can easily be changed.The game is simple but enjoyable and can work as a platform to develop games in which individual preferences can be utilised. The modifiability of the game content creates new possibilities in terms of various tasks, research designs and educational environments.