Catching Game: A Body Movement Game for Children with Autism Spectrum Disorders

ID: 43303 Type: Brief Paper: New Development
  1. Vesa Korhonen, Marjo Virnes, and Eija Kärnä, University of Eastern Finland, Finland

Tuesday, June 24 11:55 AM-12:15 PM Location: B1097 View on map

Presider: Godwin Okeke, University of North Texas Denton, United States

Abstract: Individuals with autism spectrum disorder have a wide variety of skills and preferences. This paper introduces a Kinect®-based game for a technology club for children with autism spectrum disorder, which allows each child’s preferences to be acknowledged. Commercial games were first used to discover how children would interact with a Kinect-based environment. Unfortunately, these games were not designed based on the skills sets of the individual children or to meet educational targets. Thus, a non-commercial game was produced in which moving objects are caught by using hands and legs. This game can be individualised based on preferences and skill level: speed, size, sound, background and the object itself can easily be changed.The game is simple but enjoyable and can work as a platform to develop games in which individual preferences can be utilised. The modifiability of the game content creates new possibilities in terms of various tasks, research designs and educational environments.


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