Flow & Learning in Quantum Spectre

ID: 43364 Type: Brief Paper: Demonstration
  1. Elizabeth Rowe, Jodi Asbell-Clarke, and Teon Edwards, EdGE @ TERC, United States

Tuesday, June 24 2:45 PM-3:45 PM Location: B1096 View on map

No presider for this session.

Abstract: Serious games are ideal for studying the relationship between learning and flow. EdGE and other researchers are examining game log data to identify patterns of play that can predict conceptual understanding, inquiry skills, and non-cognitive states (Asbell-Clarke et al., 2013; Baker et al., 2013; Halverson et al., 2013; Ventura & Shute, 2013; DiCerbo, 2014). In this paper, we present preliminary analyses from a study examining the relationship between the players’ (a) Quantum Spectre play patterns; (b) their engagement level while playing the game; and (c) changes in pre-post assessments. Quantum Spectre is a puzzle-style game that targets player understanding of the Law of Refraction, Focal Length, and Slope.


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