Share Paper: Measuring Flow in Educational Games and Gamified Learning Environments

  1. David Shernoff, Rutgers University, Piscataway, NJ, USA, United States
  2. Juho Hamari, University of Tampere, Tampere, Finland, United States
  3. Elizabeth Rowe, Educational Gaming Environments (EdGE) group @ TERC Cambridge, MA, United States

Abstract: This paper describes how the measures of engagement used in four Finnish-US Network (FUN) studies were developed. Primary instruments utilized across the studies included a short survey of engagement that participants completed intermittently while playing educational video games based in the tradition of the Experience Sampling Method, as well as a longer psychometric survey about their experience upon completion of the game. The short form measures student engagement conceptualized as the simultaneous occurrence of high concentration, interest, and enjoyment based on flow theory and research relating each of these components to deep engagement in learning. The goal of the long ...