Sessions & Papers
140 Sessions Matched
Tuesday, June 24
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Why we Need Distributed, Transformational e-Leadership and Trust in the Fifth Age of Educational Media and Technology
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Methods for the Masses - Learner-Centric Views of a Distance Study Reading Course on Empirical Education Research
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Infusing instructional design principles into an active student-centred social learning framework
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Cyber Peer-Led Team Learning (cPLTL)
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Case Study Examination: Evaluation of Distance Education Course in Terms of Universal Design Principles
10:00-10:30 AMEESTRoom: B3110 View on map -
Teachers’ Role in the SNS-Era:Different points of view from a global perspective
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Pedagogical Design and Pedagogical Usability of Web-based Learning Environments: Comparative Cultural Implications between Africa and Europe.
10:00-10:30 AMEESTRoom: B3118 View on map -
Automatic Generation of English Multiple-choice Cloze Exercises, Based on Learner’s Preference
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A Promising Approach for Supporting Analytic and Synthetic Thinking in Concept Mapping
10:00-10:30 AMEESTRoom: B1097 View on map -
Using a Game-Based Approach to Design a Rich Media Learning Environment
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The Shifting Roles and Positions of Students and Faculty Members across the Online Doctoral Education Trajectory
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Information and Communication Technology (ICT): The implications for Sustainable Development in Nigeria
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Students' Attitudes Towards Mobile Learning and Mobile Device Usage in the U.S. and Israel Universities
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How could teachers' professional collaboration in teacher networks be better studied as part of digital competence?
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Networked Publics in Unofficial School Space
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Why we Need Distributed, Transformational e-Leadership and Trust in the Fifth Age of Educational Media and Technology
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International Students’ Perception of Media Literacy in Japan: Focusing on Cell Phones and Smartphones
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Does teaching method affect learning and how meaningful learning is from student perspectives?
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Reusable Functional Modules for Supporting Active Learning
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Identifying Elements of Social Identity Development for Mathematics Teachers in the Western Cape, South Africa for Professional Online Engagement
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Beginning, Middle and End: Authoring Educational Role Playing Games
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Becoming Creative Creators: Simulating a Global Workplace using Computational Thinking Practices
10:30 AM-11:00 AMEESTRoom: B3117 View on map -
Design and Development of A Sifteo Cubes Game for Chinese Proverbs Learning
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Technology in Professional Training at MGIMO (U)
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Utilization of stereoscopic 3D images for social studies class in elementary school
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Exploring the factors that affect intention to use digital textbooks among elementary school students in South Korea
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Assessment of Improvement in Vocabulary Learning with Longitudinal Big Data: Application of the Scheduling Principle Controlling Temporal Dimension Factors to Education
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B-Level ICT Training Programs: Have They Changed the Way Greek Teachers Face ICTs?
11:15-11:45 AMEESTRoom: B3118 View on map -
Integrating Business Intelligence Tools to Manage Campus Operations and Improve Performance and Learning Outcomes.
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Study on Collaborative Business and Educational Model with 3 Dimensional data for People with Disabilities - 3D Data Acquisition and Object Reconstruction through Crowdsourcing-
11:15-11:35 AMEESTRoom: B3110 View on map -
Valuing Teachers' Diverse Attitudes to and use of Social Media
11:15 AM-12:15 PMEESTRoom: B1096 View on map -
Teacher-student relationship in the SNS-era: Ethical issues
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Teachers’ professional development in online social networking sites
11:15 AM-12:15 PMEESTRoom: B1096 View on map -
Introduction to the Emerging Scholar Stream of EdMedia 2014
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Keynote: Sharing Experiences of Simultaneous Open Access (Free) and Low Cost Book Publishing in Amazon CreateSpace
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Teachers’ Role in the SNS-Era:Different points of view from a global perspective
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Facilitating Interdisciplinary Studies Using Open-Source Virtual Worlds
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Can training on one number sense skill be generalized to overall improved number sense? Results from an intervention study with a new tablet game.
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Transforming learning spaces for 21st Century learners: Implications for Professional Development
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Adopting a Phenomenographic Study to Design and Implement Teaching Object-Oriented Programming and Design Online
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Giving virtual world learning a pedagogical boost with a gamified authentic learning design
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Implementation of a Digital Learning Platform: Challenges, Solutions and Proposals
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Embracing 21st Century Literacies in the ELA Classroom
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Development of a Gaming Instructional Material and Design Framework for “Exploration Activities” in Science
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NextGen Academic Support: From Face-to-Face Tutoring Online to Intelligent Tutoring Systems
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A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy
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Integrative Use of Online Videos in the English Language Classroom
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Catching Game: A Body Movement Game for Children with Autism Spectrum Disorders
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Digital Learning Curation
11:55 AM-12:15 PMEESTRoom: B3111 View on map -
Measuring Cognition in Computer-Based Instruction Using an EEG: A Review of the Literature