Topic: Interactive Learning Environments
Attendees
Sessions
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Automatic Generation of English Multiple-choice Cloze Exercises, Based on Learner’s Preference
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Can training on one number sense skill be generalized to overall improved number sense? Results from an intervention study with a new tablet game.
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Dare to change! How replacing the established Virtual Learning Environment (VLE) can work as an accelerator for improved quality of education
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Educational Computer Games for Improved Production Performance
Wednesday, June 25th 11:35-11:55 AM EESTB3107 View on map -
Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills
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Cognitive Benefits of Digital Games for Older Adults
Thursday, June 26th 4:30 PM-5:00 PM EESTB1097 View on map -
Using a Game-Based Approach to Design a Rich Media Learning Environment
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Media Evolution
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Reusable Functional Modules for Supporting Active Learning
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Measuring Cognition in Computer-Based Instruction Using an EEG: A Review of the Literature
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Development of an e-Textbook Connected with a Learning Management System and a Study of its Effective Use
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Cross-cultural Expert Evaluation of Two STEM Learning Games for Children
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An experience of peer evaluation in a b-learning environment
Wednesday, June 25th 2:00-2:30 PM EESTB1097 View on map -
Exergames in Action: Flow, Enjoyment and Motivation for Physical Activity
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The Characteristics of Social Networking Site(SNS) for learning and its Benefit for Affective Learning
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Socio-cognitive and personalised learning on Facebook: Exemplar studies across the disciplines
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Volleyball Smash Feet Tracks Visualization System and Effective Feedback Providing
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Student Perceptions of a Cloud Assessment Learning Environment
Tuesday, June 24th 4:00-4:30 PM EESTB3117 View on map -
Collaborative evaluation of Personal Information Management (PIM) tools for learning contexts
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Focus on learning not teaching: Using Intelligent Learning Systems to master Learning Outcomes