Topic: Multimedia/Hypermedia Applications
Attendees
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Merja BautersAalto University, School of Arts, Design and Architecture, Media Lab, Department of Media, Le groupEspoo, Province of Southern Finland, Finland
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Thanos HatziapostolouThe University of Sheffield International Faculty - CITY CollegeThessaloníki, Kentriki Makedonia, Greece
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Tzu-Yuan HsuInformation and Computer Education, National Taiwan Normal University, TaiwanTaipei, Taiwan
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Carolina Islas SedanoUniversity of Eastern Finland / UbiumJoensuu, Province of Eastern Finland, Finland
Sessions
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Facilitating Interdisciplinary Studies Using Open-Source Virtual Worlds
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Using Mobile Learning to Enhance Integrated Multimedia Learning at DeVry Online
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Strengthening the Narrative of Computing with Learning Communities
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The Development of a Video Tool to Support Reflection in Educational Practice
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Measuring Cognition in Computer-Based Instruction Using an EEG: A Review of the Literature
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Utilization of stereoscopic 3D images for social studies class in elementary school
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Finding a Solution: Solution Focussed Professional Development for a Web Based Lecture Technology
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Can training on one number sense skill be generalized to overall improved number sense? Results from an intervention study with a new tablet game.
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The Development of a Creation Tool of Report for the Visualization of Thought for Children
Wednesday, June 25th 3:00 PM-5:00 PM EESTB3108 View on map -
Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio
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A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy
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The Effect of Metacognitive Prompts on Students Decision Making Abilities in a Socio-Scientific Issue Context
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Development of an e-Textbook Connected with a Learning Management System and a Study of its Effective Use
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A Study on the Introduction and Use of Tablet PCs in the Elementary School of Japan
Wednesday, June 25th 3:00 PM-5:00 PM EESTB3108 View on map -
Building Online Educational Games for Seniors: The Bingo Game Revisited
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The Berlin Kompass Language Learning Environment
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Media Evolution
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A Comparison of Sixth Grade Students’ Reading Comprehension on Two Different Digital Formats
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Recording immediate moments at work
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Virtual Reality: Adaptive and Branching Scenarios