Monday, June 22
2:45 PM-3:05 PM
EDT
Salon Kafka

Explore Self-Guided Learning in MUVES: A Case Study in Second Life

Brief Paper: Other ID: 45905
  1. aaa
    Charles Xiaoxue Wang
    Florida Gulf Coast University
  2. aaa
    Michele Stork
    Florida Gulf Coast University
  3. aaa
    Amanda Rose
    Cape Coral High School

Abstract: With the fast development of MOOCs and other online learning opportunities, the ability to guide oneself to complete learning tasks becomes an essential skill for both traditional and non-traditional students. This study examined self-guided learning among 39 students using the multi-user virtual environment Second Life to describe what it was like for students to complete self-guided learning tasks and how it impacted their learning. The findings indicated that self-guided learning improved their task completion efficiency, promoted collaboration among peers, helped student re-assess their own technology efficacy, and motivated students to work harder and excel in challenging tasks. The paper shares findings and implications for designing self-guided learning in a virtual world like Second Life with the audience.

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