Monday, June 22
1:50 PM-2:10 PM
Salon Kafka

Using a gesture-based Chinese learning game for language learning

Brief Paper: Other ID: 46011
  1. aaa
    Jon-Chao Hong
    National Taiwan Normal University
  2. aaa
    Ming-Yueh Hwang
    National Taiwan Normal University
  3. aaa
    Kai-Hsin Tai
    Department of Industrial Education, National Taiwan Normal University

Abstract: The present study focused on those who born in Taiwan but raised in their mothers’ homelands during their early years, and involved in the Southeast Asian Heritage Learners of Chinese (SAHLCs) programs that assist with Chinese language learning. The present study was to empirically establish a gesture-based language learning game (GBLLG) to use in the SAHLC’s programs, and to understand the interaction between four affective and cognitive factors (Chinese language learning anxiety (CLLA), extrinsic cognitive load (ECL) and language experience (LE) and Gestured-based learning interest (GBLI)) in a GBLLG setting. To this end, 208 SAHLC’s profiles were validated for confirmatory factor analysis and structural equation modelling (SEM). The results revealed that GBLI had a negative association with LE, but CLLA was positively associated with the GBLI. The above findings suggest that the GBLI of students with low LE were particularly susceptible to the GBLLG intervention and CLLA, which was

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