Learning Chinese idioms from Chinese learning game
Abstract: Chinese idioms are very essential to reading or writing Chinese and have become the core of Chinese courses. To enhance interest in learning Chinese idioms, the present study developed a Chinese Idiom String Up Game for students to play in the one-on-one competition and then explored their self-efficacy in learning Chinese idioms and how it predicted their interest in gameplay when mediated by competitive anxiety. The results of this study indicated that four hypotheses were supported, which were as follows: the higher the level of competitive anxiety one had, the higher the degree of situational interest, Like, Enjoyment, and Engagement, one would have. In addition, self-efficacy in learning Chinese idioms was positively associated with competitive anxiety. Interestingly, competitive anxiety as a mediator could be positively correlated with three types of gameplay interests and influenced by self-efficacy, which could be due to the explanatory psychological arising that was discussed.
Presider: Matthew Bacz, M.A. Ed. Tech., Information Technology Services, McGill University