Topic: Multimedia/Hypermedia Applications
Attendees
Sessions
-
Social and Psychological Impacts of Playing MMORPGs on Older Adults
Monday, June 22nd 4:30 PM-5:00 PM EDTBallroom East View on map -
Going Mobile: Resources to enhance student engagement
Tuesday, June 23rd 2:45 PM-3:05 PM EDTBallroom Centre View on map -
Issues and Opportunities in Learning with Social Impact Video Games
-
Proposal for a Visual Annotation System Aiming for Skill Evaluation with an Evaluative Tagging Function
-
Promoting Metacognitive Skills Among Undergraduate First Year Students Studying Computer Programming Using Mobile Devices
-
World of Warcraft as a Social Media Space: The Role of Game Chat
-
Designing a New Media Enhanced Learning Environment: Our Development Model
-
Toward Brain-based Gaming: MeasuringEngagement During Gameplay
Monday, June 22nd 10:20-10:40 AM EDTSalon A View on map -
Brave New World: The use of popular social media for multimodal literary analysis
Monday, June 22nd 4:30 PM-5:00 PM EDTSalon Lamartine View on map -
Finding the Middle Ground in Academic Video Production
Wednesday, June 24th 11:55 AM-12:15 PM EDTSalon C View on map -
The Analysis on Research Trends for STEAM education in Korea
Wednesday, June 24th 2:10-2:30 PM EDTBallroom Centre View on map -
A Real-time Feedback System for Presentation Skills
Wednesday, June 24th 2:45 PM-3:15 PM EDTSalon Lamartine View on map -
Creating Intrinsic Learning In an Android App: A Theoretical Framework
-
Development of a Closed Caption TV Corpus Retrieval System to Seek Video Scenes Containing Useful Expressions for Language Learning
Wednesday, June 24th 3:15-3:45 PM EDTSalon Lamartine View on map -
Developing a Predictive Media Model for Measuring UserEngagement with Web-based Hyperlocal News Services
-
Adapting e-Learning content for mobile devices