Let the Games Begin! Or Not: Lessons Learned Utilizing On-line Fluency-Building Games To Enhance Certification Exam Preparation for Teacher Education Students
Abstract: In its preliminary stage, this study is examining the effects of utilizing gaming activities embedded within a learning management system (LMS) as study tools to assist education students in preparation for specific state teacher certification exams. A commercial Interactivity Builder (Raptivity®) as well as games created by a gaming graduate student were used to create the interactions to be embedded within Blackboard™. Students utilizing this study platform are being surveyed on their attitudes towards such a test preparation process along with fluency performance comparisons on pre- and post-vocabulary tests. Lessons learned while addressing unanticipated hindrances is proving to be vital information on the expansion of this project.
Presider: Jodie Hemerda, Zovio