Let the Games Begin! Or Not: Lessons Learned Utilizing On-line Fluency-Building Games To Enhance Certification Exam Preparation for Teacher Education Students

ID: 48616 Type: Poster/Demo
  1. Mary Lasater, Sherry Vafa, and Ali Tavakkoli, University of Houston - Victoria, United States

Wednesday, June 29 5:15 PM-7:00 PM Location: Grand Ballroom C

Presider: Jodie Hemerda, Bridgepoint Education, United States

Abstract: In its preliminary stage, this study is examining the effects of utilizing gaming activities embedded within a learning management system (LMS) as study tools to assist education students in preparation for specific state teacher certification exams. A commercial Interactivity Builder (Raptivity®) as well as games created by a gaming graduate student were used to create the interactions to be embedded within Blackboard™. Students utilizing this study platform are being surveyed on their attitudes towards such a test preparation process along with fluency performance comparisons on pre- and post-vocabulary tests. Lessons learned while addressing unanticipated hindrances is proving to be vital information on the expansion of this project.

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