Gamifying a Course to Teach Games and Simulations for Learning: A Design Case

ID: 48717 Type: Brief Paper: Other
  1. Susan Stansberry and Scott Haselwood, Oklahoma State University, United States

Tuesday, June 28 11:15-11:35 AM Location: Junior Ballroom B

No presider for this session.

Abstract: A design case is "a description of a real artifact or experience that has been intentionally designed" (Boling, 2010, p. 2). This design case includes the challenges, considerations, and decisions associated with the design, development, and delivery of a master's level educational technology course on teaching and learning with games and simulations. A master’s level course, Digitl Games and Simulations in the Classroom, faced redesign in order to add a gamification component to be modelled through 3D GameLab and Shivtr. The design decisions made and resulting issues are detailed in this paper.


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