Share Paper: The Social Construction of Online 3D Cognition: A Qualitative Study with Elders on Word of Warcraft.

  1. Emmanuel Duplaa, Faculty of Education, University of Ottawa, Canada
Wednesday, June 29 11:30 AM-12:00 PM Pavilion Ballroom D

Abstract: This article presents a case of study of older adults playing Massively Multiplayer Online Role-Playing Game World of Warcraft (WOW). The literature focuses mainly on digital games as a provider of cognitive and social benefits for this public but, it is difficult to evaluate if this kind of game is accessible to older adults, particularly because of its usability. We organized interviews with 15 participants, who are 55 and over, to discuss their first experience with WOW (with an instructor, individually and in group) and to get their impressions and the issues they may have had. Results show that if ...