Visual Spatial Math Training Tool: An iPad Application for Training Visual-Spatial Abilities in Preschoolers

ID: 49468 Type: Full Paper: Systems & Resources
  1. Tahereh Pazouki and VĂ©ronique Cornu, University of Luxembourg, Luxembourg Centre for Educational Testing (LUCET),, Luxembourg
  2. Romain Martin, University of Luxembourg, Luxembourg

Wednesday, June 29 10:00-10:30 AM

Presider:
Panagiotis Tsavdaris, iCAP Service of Claude Bernard University Lyon 1, France

In this paper, we present a full-fledged educational iOS application called Visual-Spatial Math Training (VSMT), which has been developed to improve cognitive abilities in preschoolers. VSMT is a tablet-based application that has been designed for the iPad and implemented in the Swift programming language, using the native SpriteKit framework. VSMT provides the means for working with a wide range of geometry puzzles (games) in addition to offering a solution verification engine that can verify user solutions. The main purpose of this application is to strengthen the visual-spatial abilities in young children in order to provide them and their instructors with a better foundation for understanding and teaching mathematics, respectively. Finally, we describe a series of experiments carried out using the VSMT application during special training and assessment sessions in several kindergartens in Luxembourg with over 60 pupils.

Topic

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.