Sessions & Papers
27 Sessions Matched
Tuesday, June 28
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Transmedia Storytelling: An Innovative Approach to Literacy and Learning
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Emerging Technologies for Learning and Teaching Special Interest Group (SIG)
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Walking the Talk: Adding Value to the Higher Education Experience Through Innovative Technology Enhanced Learning
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Teachers’ Perceptions on the Use of a Mobile Math Learning Application in an Elementary Classroom
10:30 AM-11:00 AMPDTRoom: Pavilion Ballroom B -
Emerging Technologies for Learning and Teaching Special Interest Group (SIG)
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Exploration of a Blended Learning Approach to Reading Instruction in Second Grade
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The Dynamic Landscape of Higher Education: The Role of Big Data and Analytics
2:45 PM-3:15 PMPDTRoom: Pavilion Ballroom D -
Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
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Mission HydroSci: A Game-Based 3D Virtual Learning Environment for Science Education
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Using the Technology Acceptance Model to determine Teachers’ Attitudes towards the introduction of iPads in the Classroom.
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Virtual and Augmented Reality as Cognitive Tools for Learning
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Virtual Environments for Education: An Empirical Study of Implementing Education into 3D Video Games and Applications
Wednesday, June 29
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Conversational Agents as Historical Figures: Persona Effects in the Absence of Visual Information
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The utility of print: Student use of (e)textbooks in an ultrasound course
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Future Game Developers within a Virtual World: Learner Archetypes and Team Leader Attributes
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EDR and Design Thinking: Enabling Creative Pedagogies
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Demonstration of a Web-based Programming Assignment Management System
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Conversational Agents as Historical Figures: Individual Differences and Perceptions of Agent and Social Presence
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One-minute Paper as a Basis of Automatic Prediction of Student’s Grade
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Phonelabs: A Mobile Phone Based STEM Lab To Support Active Learning in Physics And Mathematics
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A Study of the Relationships among Principals’ Technology Leadership, the Diffusion of Innovations in Smarter Classrooms and Students’ Academic Achievement in Taiwanese Elementary Schools
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Competency-based Curriculum for Digital Fabrication and Makerspaces
Thursday, June 30
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Bringing Technology into the Classroom - One Iteration at a Time
10:00-10:30 AMPDTRoom: Junior Ballroom B -
Effect of 3D Printing in Living Technology Course on Technological Creativity
11:35-11:55 AMPDTRoom: Grand Ballroom C -
Standards and Tools for Designing and Developing Interactive Documentaries that Bring About Social Involvement and Change
1:30 PM-2:00 PMPDTRoom: Grand Ballroom AB -
Teaching About Water Contamination: Camp Lejeune A Digital Inquiry Lesson