Cooperative Learning for Dance with CG Animation

  1. Yoko Usui, Tohoku Gakuin University, Japan
  2. Katsumi Sato, Tohoku University, Japan
  3. Shinichi Watabe, Tohoku University, Japan

Thursday, June 22 5:30 PM-6:30 PM

Presider: {% thumbnail paper.presentation.session.presider.user.profile.photo "micro" crop="center" as photo % Joyce Johnston, George Mason University, United States

In this paper, we will describe a CG animation for tablet computer which was utilized for learning dancing. It was used for high school students who practice dancing so that we could examine its learning effectiveness. As a result, it became clear that the use of CG animation brought a sense of discovery to learners by allowing them to objectively see themselves. In addition, it also became clear that its obvious convenience enables learners to check their own movements by using a CG animation. We suggested that the CG animation that we offered was effective in the cooperative learning for students' dance practice.

ID
50670
Type
Poster/Demo
Topic
Cooperative/Collaborative Learning
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