Developing a Big Game for Financial Education Using Service Design Approach

ID: 50680 Type: Full Paper: Journal Publication
  1. Myunghee Kang, Seonghye Yoon, and Minjeng Kang, Ewha Womans University, Korea (South)
  2. JeeEun Jang, Envisible, Inc., Korea (South)
  3. Yujung Lee, Financial Education Council, Korea (South)

Thursday, June 22 4:15-4:45 PM Location: Banneker View on map

No presider for this session.

Abstract: The purpose of this study was to design and develop an educational game which facilitates building adolescents’ knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model using service design processes and tools. The big game prototype for financial education implemented in a virtual space utilizing an iPad toolkit. A virtual Lost City and the physical space of Korea’s financial center of Yeouido tightly integrated into the big game. As a result of the prototype evaluation sessions with 18 high school sophomores, the authors demonstrated how a big game could be effective in school settings. The learners said they enjoyed gaining the financial principles by communicating with other learners. This study also suggested a great potential for using a service design approach in developing the big game.

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