Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?
Thursday, June 28 11:15-11:45 AM
The aim of this paper is to report on two preliminary findings from an empirical study in progress that examines the degree to which different structural properties of multiplayer online role play simulation games (MORPSGs) motivate and engage students in higher education. This paper focuses on the degree to which the provision to choose a role and the anonymity of players in MORPSGs motivate and engage students in higher education. While the initial results seem to indicate that anonymity of players helps to both motivate and engage students, allowing players to choose the roles they would play seems to produce the counter-intuitive result of decreasing motivation and engagement.