Share Paper: Flow-experience and acceptance in scenariobased e-learning settings in higher education - an empirical comparison of goalbased and gamebased learning environments.
Abstract: Interest and acceptance of college students can be increased by designing individual learner-centred teaching arrangements including means of practical application with the help of goal-based and game-based’s learning approaches of instruction. In the study presented three didactic concepts were juxtaposed within in the scope of an e-learning environment about „laws on media use in school settings“. The goal-based scenario and game-based learning scenario, which are both characterized by a narrative structure, are compared to traditional e-learning, which corresponds to a more traditional tutoring approach. Data was assessed according to differences in interest development, flow-experience, acceptance and learning outcome. 120 teacher ...