Share Paper: Impact of Game-Based Student Response Systems on Factors of Learning in a Person-Centered Flipped Classroom on C Programming

  1. Dominik Dolezal, University of Applied Sciences Technikum Wien, Austria
  2. Alexandra Posekany, Danube University Krems, Austria
  3. Renate Motschnig, University of Vienna, Austria
  4. Theresa Kirchweger, University of Applied Sciences Technikum Wien, Austria
  5. Robert Pucher, University of Applied Sciences Technikum Wien, Austria
Wednesday, June 27 4:00-4:30 PM De Wallen

Abstract: Student response systems allow learners to actively contribute to the in-class learning process, while the teacher gets a picture of students’ understanding of the topics at hand. However, not only the teacher is given an evaluation tool, but also the students are able to evaluate their own progress, which is an important aspect in person-centered learning. This paper analyzes the impact of the game-based student response system Kahoot! on a person-centered flipped university course on the introduction to programming and gives recommendations on using quizzes in class. The course was evaluated via anonymous questionnaires before and after introducing regular gamified ...