Topic: Learner-centered, and self-directed learning
Attendees
-
Vangel AjanovskiFaculty of Computer Science and Engineering, Ss Cyril and Methodius University in SkopjeNorth Macedonia
Sessions
-
Increasing and Ensuring Accessibility within an Online Non-Majors Biology Core Course
-
Developing game-based learning materials for classical Chinese learning
-
Assessing Alignment between High School IT Courses and State IT Curriculum Frameworks
-
Exploring Mobile Learning with High School Students in a Remote Area of Peru
Friday, June 29th 10:45 AM-11:15 AM CESTJordaan 1 View on map -
The Relationship Between Learning Styles and Creativity Students: An Information Visualization Class Case Study
-
Gameful Design Principles for Self-Learning in Gamified eLearning Systems
Tuesday, June 26th 3:30-3:50 PM CESTJordaan 1 View on map -
Teacher Candidates' Development of Technology Integrated Instruction Using Quick Response (QR) Codes
-
Assessment with Technology Integrated Menus: Creating a Bridge Between Traditional and Student-Centered Learning
-
Best of The Netherlands: The Team master Transition in Education with Technology, a new way of professional development.
-
Alien Rescue: A 3D Problem-Based Learning Game
-
Measuring Engagement: Different focus, different results
-
MediaThing - A Learning Scenario Targeting on Research Skills
-
Open Education Resources: Educators, Students, Perceptions and Change
-
Using E-Portfolios: A Key tool for Students’ to Qualitatively Witness their Journey of Growth
-
Applying First Principles of Instruction to Flipped Classroom in Engineering Education: Model and Instructional Strategies
-
Identifying Strategies for Teaching Computational Thinking by Problem Solving and Self-Awareness
-
Flipped classroom learning in a first-year undergraduate engineering course
-
Social Climate in Higher Education: A Review of Literature on Flipped Learning Pedagogy
-
CreativeLab_Sci&Math: Innovative environments for learning Science & Mathematics
-
LearningCircle.io: Lessons Learned from Organising Courses with and without a Dedicated Platform.