Designing, Co-Creating, and Leading the Play of Environmental (In)Justice Games
Abstract: This paper describes undergraduate students' learning after researching environmental topics and co- creating and disseminating environmental justice games to fulfill their course and university service-learning requirements. Post-play reflections revealed motivation toward improvement in providing a game format that audiences would find engaging while learning about the seriousness of the environmental topic. Further, evidence of students' critical thinking, reflecting on the lack of justice regarding the environment was noted. Students remarked that disseminating information by "spreading the word" is the key to raising awareness about environmental injustices. Essays also revealed students' intrigue with the game's co-creation process and enjoyed playing games with others. These findings may benefit researchers and educators interested in game creation as critical pedagogy.