Wednesday, October 26
10:40 AM-11:00 AM
UTC
Pavillion Ballroom B

eInclusion by means of Digital Game-Based Learning

Brief Paper ID: 14654
  1. Maja Pivec
    FH JOANNEUM, Dept. of Information Design
  2. Olga Dziabenko
    University of Toronto
  3. Paul Kearney
    School of Computing & Information Technology UNITEC

Abstract: The potential of digital game-based learning for eInclusion is presented in this paper. Several cases of successful application of games in the area of socialisation, creating experience and therapeutic purpose are outlined, thus implicating the need for new generation of stimulating human-centered learning solutions that support cognitive processes of the learner.

Presider: Jill Jameson, The University of Greenwich

Topic

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