Share Paper: 3D Virtual World in English Immersion Program in Korean Kindergarten

  1. Eulho Jung, University of Minnesota - Twin Cities, United States
  2. Jungju Cha, University of Wisconsin - Madison, United States
  3. Sahoon Kim, University of Wisconsin - Madison, United States
Wednesday, October 28 11:15 AM-12:15 PM Grand Ballroom C

Abstract: This study is about effect of implementation of second life in English immersion program in Korean kindergarten. This study used qualitative methods. The aim of this study was to figure out the effects of Second Life in Korean Kindergarten. Although analyzing is ongoing, we could see change of children. In result, the children playing the second life has different attitude from the children who do not play. Their motivation and enthusiasm was increased because of second life. The further study needs to turn out what cause of these results are.