Educational Gaming for the Rest of Us: Thinking Worlds and WYSIWYG Game Development
Abstract: Online educational games have long been one of the elusive brass rings of instructional technology. Historically, developing these games has been extremely resource-intensive (Federation of American Scientists, 2006), making their production a boutique enterprise accessible only to well-funded gaming institutes, researchers capable of procuring large grants, and commercial gaming software concerns. Using a WYSIWYG programming platform with a robust suite of character and object libraries for rapid development of relatively sophisticated online RPGs, our team has produced and deployed two scenes from a web-based version of a journalism game in just a few months with only one undergraduate and one high-school students working on the project.
Presider: Isaiah T, Awidi, Student - Edith Cowan University (iawidi@ecu.edu.au)