Tuesday, October 27
2:45 PM-3:05 PM
UTC
Pavilion Ballroom B

Educational Gaming for the Rest of Us: Thinking Worlds and WYSIWYG Game Development

Brief Paper ID: 27466
  1. Jude Higdon
    College of Liberal Arts, University of Minnesota
  2. Sean Miller
    College of Liberal Arts, University of Minnesota
  3. Nora Paul
    School of Journalism and Mass Communication, University of Minnesota

Abstract: Online educational games have long been one of the elusive brass rings of instructional technology. Historically, developing these games has been extremely resource-intensive (Federation of American Scientists, 2006), making their production a boutique enterprise accessible only to well-funded gaming institutes, researchers capable of procuring large grants, and commercial gaming software concerns. Using a WYSIWYG programming platform with a robust suite of character and object libraries for rapid development of relatively sophisticated online RPGs, our team has produced and deployed two scenes from a web-based version of a journalism game in just a few months with only one undergraduate and one high-school students working on the project.

Presider: Isaiah T, Awidi, Student - Edith Cowan University (iawidi@ecu.edu.au)

Topic

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