Exploring Community-Based Learning across Disciplines Through the use of Second Life

ID: 27563 Type: Brief Paper
  1. Suguna Chundur and Anuradha Chatterjee, University of Cincinnati Clermont College, United States

Wednesday, October 28 5:35-5:55 PM Location: Grand Ballroom B

Presider: Torsten Reiners, Curtin University, Australia

Abstract: The concept of learning communities has been around for a long time. The explosion of the internet and digital technology have given rise to online communities that make it possible for people of learn collaboratively across the world without personally meeting. Virtual communities are being used extensively in online education to create learning communities and foster collaborative learning. Second Life, which has been described as "experiential, collaborative and immersive in ways that no virtual learning environment (VLE) or remote synchronous classroom ever could be"(Salmon, 2009 pp 529), was used as an inquiry-based, collaborative tool in an online implications of technology class. In this experiential case study, the students were asked to explore the social, legal and ethical aspects of computing technology by treating Second Life (SL) as a microcosmic representation of real life. This paper reports student attitudes and perceptions towards Second Life and the validity of SL as a tool for exploring the implications of technology in our lives.

Topic

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