Increasing Employee Productivity through Gamification and Blended Learning

ID: 40271 Type: Full Paper
  1. Kelly Unger, Dave Schwartz, and Jaime Foucher, Ford Motor Company, United States

Wednesday, October 23 2:00-2:30 PM Location: Versailles 2 View on map

No presider for this session.

Abstract: An information technology operations team was tasked with increasing the productivity of its employees through the use of its digital office productivity and communication tools to address four key business needs. The team developed a low cost and short lead time solution in-house which incorporated a blended learning approach with gaming strategies. This paper is a report on how a global automotive company implemented a digital self-learning program to increase employee productivity through engagement and how it positively impacted its corporate learning culture.

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