Thursday, October 24
1:30-1:50 PM
PDT
Versailles 3

Interest maintained and anxiety comparison of static versus animated agents in gameplay

Brief Paper ID: 40576
  1. aaa
    Jon-Chao Hong
    Department of Industrial Education, National Taiwan Normal University
  2. Min-Pei Lin
    Department of Educational Psychology and Counseling, National Taiwan Normal University
  3. aaa
    Ming-Yueh Hwang
    Department of Adult and Continuing Education, National Taiwan Normal University
  4. aaa
    Kai-Hsin Tai
    Department of Industrial Education, National Taiwan Normal University

Abstract: In order to compare a static agent to an animated agent, this study designed two types of Chinese idiom games called String-Up for the static agent and Fishing for the animated agent. All participants in this study were 5th and 6th grade elementary school students. The result shows that the static agent fostered better achievement. In addition, interest in the static agent can be better maintained than that for the animated agent. No difference in gameplay anxiety was detected between the two types of visual agents. The gameplay anxiety of both games decreased slightly with each subsequent playing but did not reach statistical significance. The results suggested that educational game design should consider the use static rather than animated agents when considering helping students achieve better performance.

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