New approaches to E-learning: Implementing chess as an effective tool for developing higher order thinking skills.

ID: 43624 Type: Products/Services Showcase
  1. Alfonso Almeida, UTPB, United States
  2. Mohja Jerbi, Texas Tech, United States

Wednesday, October 29 4:00 PM-5:00 PM

No presider for this session.

New approaches in E-learning: Implementing chess as an effective tool for developing higher order thinking skills. Researchers suggested that chess players reached high performance levels at younger ages. Chess players perform basic cognitive processes such as perception, memory, and problem solving. The purpose of this paper is to show how computer-based technology can help K-12 students to develop higher order thinking skills. Specialized computer software and chess databases can help researchers to analyze collected data from chess players at any given time. The “ChessBase” database is loaded with more than 8 million games and a significant sample of all these games were analyzed by chess grandmasters. Computer-based instruction focused on the game of chess can benefit K-12 students in the classroom. Implementing chess activities such as chess puzzles (a problem solving activity) the teacher can use computer chess software in order to measure and verify accuracy in performance.

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