Innovative Approaches to Learning with Graphic Novels – Insights into the Project AGnovel (Advanced interactive Graphic Novels)
Abstract: This paper provides the findings of a study conducted in the project AGnovel- advanced interactive graphic novels. After a clarification of use of graphic novels in educational context and especially in the classroom, the authors describe the AGnovel project, which creates an innovative e-Learning approach. The authors analyze how modern mobile devices offer new opportunities for expanding and bringing added value to classic learning approaches. The core of the text is the analysis of different didactical approaches for eLearning with graphic novels elaborated in the field of language learning in AGnovel and provides didactical results.
Presider: Chieu Vu-Minh, University of Michigan