Ten Principles for Effective Tinkering
Tuesday, October 28 1:30 PM-2:00 PM
Traditional methodologies for learning design have focused on a structured, engineered process. This may be helpful when working in teams and aiming for a finished product such as a learning object but has little value in bottom-up, social, open-ended learning. Moreover, such a process can stunt creativity once development is underway, and may fail to take advantage of the learning embedded in toolsets and materials that we might use. An alternative to this engineering approach is tinkering or ‘bricolage’, taking available pieces and assembling them to make something new. However, tinkered learning designs or tools can be inefficient and ineffective. This paper provides a theoretical model and the basis of a design methodology based on bricolage that may be used by e-learning designers a to develop learning designs and technologies that adapt to and incorporate the rapidly shifting, unpredictable and diverse paths taken by learners in an open networked environment.