Thursday, October 22
10:20-10:40 AM
HST
Naupaka I

Serious Games: Learner Assessment in Serious Game Design, a Framework for Assessment Metric Identification and Integration in the Game Mechanic

Brief Paper ID: 46414
  1. aaa
    Ilenius Ildephonce
    Department of Computing - University of West Indies, Mona.
  2. Ezra Mugisa
    Department of Computing - University of West Indies, Mona
  3. Claudine Allen
    Department of Computing - University of West Indies, Mona

Abstract: Serious game design ignores the fact that learning and assessment go hand in hand. One learns by knowing he has learned and there has to be a measure to ascertain that learning has occurred and to what extent. The subjectivity of whether learning has occurred without sound measure of what has been learnt, how and when is a challenge to serious game. In this paper we argue that the design and integration of learning content in educational serious games has to consider means of communicating results. And those results should have a strong pedagogical foundation. We propose a design approach that considers incorporation of learning objects in educational serious games; we also provide clarity on educational serious game and its anatomy. We present a conceptual framework that allows us to clearly provide argument that learning in game is two-sided learning the game skills (Game specific Learning Objects) and the course skills (Pedagogical Learning Objects).

Presider: Koji Inoue, Graduate School of Informatics and Engineering The University of Electro-Communications

Topic

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